In any event at this point, the four-hour dvd version of "The Greatest Story Ever Told" is most eagerly awaited. It also makes one aware that the assumption that the "cut" version was not the preference or the adequate representation of the director, may be inaccurate. certainly reveals the intracacies of the purely artistic process as balanced with the business aspect. Frankly, I will be interested to see what the additional 40 minutes represents in the long version because, over the years, I've been familiar with the version that runs approximately 3:15." This generous explanation from Mr. There was a later shorter version that my father authorized UA to make in an effort to recoup some money - and that version which ran under 3 hours is of no value at all. My father, according to Toni, rushed the film for its first two premieres and immediately, at his own initiative, started trimming it to the 3:15 version. That came as a result of conversations with Toni Vellani, who worked with my father and has since passed on, and others. There has been a good deal of confusion about the 'official' version of 'The Greatest Story Ever Told.' In recent years I became satisfied that the 3 hour and 20 minute version was the one that my father considered his picture. the dvd of 'The Greatest Story Even Told' is underway and MGM-UA has found the original negative of the four-hour version of the film. I had suggested in my letter that the original version was undoubtedly his father's artistic vision and thus was the one worthy of preservation for dvd. Only just woken up here in Australia, I'll get to fixing and adding :) I added a Notes page so I can write down what is and isn't working.Įdit 2: still calling it a WIP just because of the bugs mentioned in the spreadsheet itself, but hasn't been changed in a while.On 9/18/00 I received a letter from George Stevens, Jr., replying to my earlier letter to him encouraging his support of his father's four-hour, "uncut," version of "The Greatest Story Ever Told" preparing for dvd. I just haven't yet until I'm totally doneĬredits to the spreadsheet I ripped vitality calcs from hereĮdit: thanks for the feedback everyone. All of your characters should invest into 2 mobility skills (Tac Retreat, Phoenix Dive, Cloak and Dag, etc.) and each should have teleport, netherswap. Request a copy to edit it yourself, and I'd recommend duplicated the Character 1 sheet to 2, 3, 4. Still WIP, particularly in the overview stats section, with some values (Vitality calcs) taken from the other simple planner posted on this sub. Includes a dynamic list of skills that you can learn, skill/talent selection, and automatic assigning of racials and points from talents. Either make the Wizard a Blood Mage (Necromancer/Warfare) and run 4 physical damage types, or make the fighter and rogue physical damage, with the cleric more as a battlemage-paladin hybrid (Warfare/Hydro, throwing out water and ice spells, but also able to buff and heal) and wizard doing magic damage (Pyro/Geo most likely). My game partner is on afternoon shift, so during ALL THIS TIME I can't play I've been working on a character planner spreadsheet. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview
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