![]() ![]() fixed įixed Error on Servers - attempt to call method 'readStream' (a nil value) Warning: Old shape file format version found ''. Removed Debug Prints, first "Release" Version, still not done but no more larger bugs so. Settings are saved and can be changed without being admin by jason0611 #20Īddition of disableWhenSimpleICIsActive in movingTools (see examples.xml)įixed cz translation wrongly added as en #21įixed bug trigger_on and trigger_off not working - simpleIC_a:128: attempt to index local 'self' (a boolean value)įixed mouse disappearing in Multiplayer Bug The current stable release Version (play this if you don't want to test the newest changes and features) īig thanks to Wopster from whom I got permission to use the Ingame-Menu Code I will add the other features back in at a later date once the base works without issues. The hover-timer Method is mainly made for hands-free use with Headtracking.Īll the additional features like Attacher-Control are deactivated for the first FS22 version, only animations and the implement-balls are active for now. You can not only chose how the triggerPoints are displayed (always, never, only when hovered) you can also change whether you want to click on the triggerPoints or active them by hovering over them. Huge thank's for Mark for fixing the multi player issues.The well known SimpleIC, easy interactive Control, Mod is back! With the first Release in FS22 something has changed in a big way! There are now different modes of interacting with the TriggerPoints, those modes can be set in the Ingame-Settins-Menu of FS under "SimpleIC". What an Amazing Job Argsy has done of the Cinematic trailer, thank you mate. all credit goes to the original creator and if anyone knows who this is please let me know. i cant remember where or how i found these barns, i had to convert certain area's to make these work with no errors. ( disclaimer Notice) Iv used 3 red Barns in the map that most resemble the real life version. i'm very grateful and appreciative he has sent me the file to use in the Oaks map. ( disclaimer Notice) while it hasn't gone unnoticed by Disturbed his mod "UK growth calender" has found it's way into other people's map's he would gladly help out people if asked. The map has taken 8 months to complete and well above 1000 hours which has been difficult at times but based on feedback it's been well worth it.Īny mods used in The_Oaks map remain the creation and ownership of the Mod creator and it was a great privilege to be able to find such great Mods to suit the map. I hope this map brings many people as many hours of joy and fun as it has to create. ![]() a conversation we had back in May of 22 is what gave me the inspiration to move forward and create this map. One more special mention to Dave Langland who has been along with me since day 1 of this map build and seen me threw all the problems iv had to deal with and overcome not only in making this map but also my private life. Id Also like to give a special mention to Farm_Sim_Guy (FSG) for setting me up a private channel in his discord - server to allow his trusted followers to test the map and give me feedback. Id like to give a special mention to FarmerBob, his tutorials have been a godsend and he's always been able to help and point me in the right direction when help was needed. Iv had to ask many question and iv been overwhelmed with the level of support i received , with no past experience in Modding i had to read and watch many long tutorials to help with this project. I wanted to create this map long before i had even played Farming Simulator or even owned a Pc. whilst i haven't been able to scale all the houses to the exact scale as real life iv done my best using some great mods. ![]() This is a 4x mod map for Farming Simulator 22 based on a real life location in Cantley, Norfolk, Uk. ![]()
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